3ds Max 2018 New Features
3ds Max 2018 New Features
3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, see how easy it is to customize the user interface. By the end of this course, you'll have received an overview of what's new in 3ds Max 2018.

user Coktum |  Comments: (0)

3ds Max 2018: Mastering UVW Mapping
3ds Max 2018: Mastering UVW Mapping
UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map.

user Themelli |  Comments: (0)

3ds Max 2018 Essential Training
3ds Max 2018 Essential Training
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

user Themelli |  Comments: (0)

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting by Ravi Conor
English | 31 Aug 2017 | ISBN: 1975969308 | ASIN: B0759TWWPP | 738 Pages | AZW3 | 14.99 MB

 
The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.

user Gamystyle |  Comments: (0)

3ds Max 2018 Essential Training
3ds Max 2018 Essential Training
MP4 | Video:1280X720 | Duration: 10h 10m | 2.2 GB
  • Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.
user Unity |  Comments: (0)

3DS MAX 2018 Beginners Course
 3DS MAX 2018 Beginners Course
Duration: hr 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 201 MB
Genre: eLearning | Language: English

 

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

user Gamystyle |  Comments: (0)

3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights by Ravi Conor
English | 30 Aug. 2017 | ISBN: 1975929357 | ASIN: B0757K45Q7 | 210 Pages | AZW3 | 6.66 MB


The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces.

user Gamystyle |  Comments: (0)

3ds Max 2018 New Features
3ds Max 2018 New Features
Size: 319 MB | Duration: 1h 8m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map.
user Gamystyle |  Comments: (0)

Autodesk 3ds Max 2018 (x64) Multilingual Portable
V-Ray adv 3.60.03 for 3ds Max 2018
Autodesk 3ds Max 2018.4 Multilingual + V-Ray adv 3.60.03 for 3ds Max 2018

 

3D modeling, animation, and rendering software. 3ds Max® 3D modeling and rendering software helps you create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality (VR) experiences.

user Gamystyle |  Comments: (0)


Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 2018-2019-2020


Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 2018-2019-2020


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.


user Gamystyle |  Comments: (0)


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